![]() ![]() Starts appearing on wave defenses on Night 6, which is quite nuts compared to the other threats that appear on the same night and onwards.Has a 25% to apply Cripple or Fracture on hit.They perform heavy attacks slightly faster and have a slightly longer melee range, making them harder to parry effectively. ![]() They have a very large detection range, comparable to the Winchester Scavengers.They wear a helmet, which gives them 25% limb and headshot resistance from firearms but does not have resistance against melee attacks.They will usually follow up with a heavy attack afterwards. Can also grapple players (indicated by a red flash on their head), and are immune to Shove's stun during the grapple.They recover from parries and shoves slightly faster than other melee scavengers. ![]()
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